Interactive 3D Gaussian Editing
Jan 1, 2025
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1 min read
This project explores controllable editing in 3D Gaussian scenes. Current directions include native 3DGS editing, variation-aware control, long-horizon interactive editing, and agentic systems that can plan, execute, reflect, and backtrack across multi-turn user instructions.

Authors
Ph.D. Student in Artificial Intelligence
I am a Ph.D. student in the College of Computer Science and Technology at
Zhejiang University. My research focuses on 3D vision, 3D Gaussian Splatting,
3D-AIGC, and multi-agent systems, with broader interests in self-supervised
representation learning and embodied visual content creation.