<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>3D Gaussian Splatting | Hao Qin</title><link>https://qinbaigao.github.io/tags/3d-gaussian-splatting/</link><atom:link href="https://qinbaigao.github.io/tags/3d-gaussian-splatting/index.xml" rel="self" type="application/rss+xml"/><description>3D Gaussian Splatting</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Thu, 01 Jan 2026 00:00:00 +0000</lastBuildDate><image><url>https://qinbaigao.github.io/media/icon_hu_eee4a95885829ab2.png</url><title>3D Gaussian Splatting</title><link>https://qinbaigao.github.io/tags/3d-gaussian-splatting/</link></image><item><title>NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting</title><link>https://qinbaigao.github.io/publications/ngs-marker/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://qinbaigao.github.io/publications/ngs-marker/</guid><description>&lt;p&gt;This work addresses ownership protection for explicit 3DGS assets, especially when rendered-image watermarking is insufficient for partial 3D infringement.&lt;/p&gt;</description></item><item><title>Variation-aware Flexible 3D Gaussian Editing</title><link>https://qinbaigao.github.io/publications/vf-editor/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://qinbaigao.github.io/publications/vf-editor/</guid><description>&lt;p&gt;VF-Editor studies how to perform flexible edits directly in 3D Gaussian space, reducing cross-view inconsistency introduced by editing rendered 2D views first.&lt;/p&gt;</description></item><item><title>Distilling Multi-view Diffusion Models into 3D Generators</title><link>https://qinbaigao.github.io/publications/dd3g/</link><pubDate>Thu, 03 Apr 2025 00:00:00 +0000</pubDate><guid>https://qinbaigao.github.io/publications/dd3g/</guid><description>&lt;p&gt;DD3G transfers visual and spatial knowledge from a multi-view diffusion model into an efficient feed-forward 3D Gaussian generator.&lt;/p&gt;</description></item><item><title>Interactive 3D Gaussian Editing</title><link>https://qinbaigao.github.io/projects/3d-gaussian-editing/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://qinbaigao.github.io/projects/3d-gaussian-editing/</guid><description>&lt;p&gt;This project explores controllable editing in 3D Gaussian scenes. Current directions include native 3DGS editing, variation-aware control, long-horizon interactive editing, and agentic systems that can plan, execute, reflect, and backtrack across multi-turn user instructions.&lt;/p&gt;</description></item><item><title>3D Gaussian Generation</title><link>https://qinbaigao.github.io/projects/3d-generation/</link><pubDate>Mon, 01 Jan 2024 00:00:00 +0000</pubDate><guid>https://qinbaigao.github.io/projects/3d-generation/</guid><description>&lt;p&gt;This line of work studies how to generate high-quality 3D assets efficiently. Representative work includes DD3G, which distills multi-view diffusion knowledge into a fast 3D Gaussian generator for single-image-to-3D generation.&lt;/p&gt;</description></item></channel></rss>